Abstract machine

Results: 823



#Item
131Video game development / Software / Gaming / Artificial intelligence / Video game bot / Phalanx / Machine learning / Real-time strategy / Formation

Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
132

Using Memory Errors to Attack a Virtual Machine Sudhakar Govindavajhala ∗ Andrew W. Appel Princeton University {sudhakar,appel}@cs.princeton.edu Abstract

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Source URL: css.csail.mit.edu

Language: English - Date: 2016-01-29 11:50:06
    133

    Machine Reading Using Markov Logic Networks for Collective Probabilistic Inference Shalini Ghosh, Natarajan Shankar, Sam Owre Computer Sciences Laboratory, SRI International Abstract. DARPA’s Machine Reading project i

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    Source URL: www.csl.sri.com

    Language: English - Date: 2013-07-21 01:47:08
      134Waveform / Support vector machine / MOS Technology SID / Electronics / Wave / Computing / Electromagnetism

      Waveform Shape Recognition for Vertical Profiling with an Ensemble of Support Vector Machines Greg Brown December 11, 2009 Abstract

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      Source URL: greg.ichneumon.net

      Language: English - Date: 2015-01-21 23:31:22
      135

      Learning Graph Matching Tib´erio S. Caetano, Li Cheng, Quoc V. Le and Alex J. Smola Statistical Machine Learning Program, NICTA and ANU Canberra ACT 0200, Australia Abstract As a fundamental problem in pattern recogniti

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      Source URL: tiberiocaetano.com

      Language: English - Date: 2008-05-10 06:37:14
        136

        ON THE COMPUTABILITY OF CONDITIONAL PROBABILITY NATHANAEL L. ACKERMAN, CAMERON E. FREER, AND DANIEL M. ROY Abstract. As inductive inference and machine learning methods in computer science see continued success, research

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        Source URL: danroy.org

        Language: English - Date: 2011-12-17 12:54:46
          137

          Explaining AdaBoost Robert E. Schapire Abstract Boosting is an approach to machine learning based on the idea of creating a highly accurate prediction rule by combining many relatively weak and inaccurate rules. The AdaB

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          Source URL: rob.schapire.net

          Language: English - Date: 2015-07-13 19:42:47
            138

            Optimal rates for random Fourier feature kernel approximations∗ Zolt´an Szab´o (Gatsby Unit, University College London)† Abstract: Kernel methods represent one of the most powerful tools in machine learning to tac

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            Source URL: www.gatsby.ucl.ac.uk

            Language: English - Date: 2015-11-10 17:13:11
              139

              Optimal Rates for the Random Fourier Feature Method∗ Zolt´an Szab´o (Gatsby Unit, University College London) Abstract: Kernel methods represent one of the most powerful tools in machine learning to tackle problems ex

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              Source URL: www.gatsby.ucl.ac.uk

              Language: English - Date: 2015-12-04 19:26:55
                140Software / Gaming / Digital media / Tomb Raider series / Windows games / Video game development / Game design / Action-adventure games / Prediction / Dynamic game difficulty balancing / Machine learning / Tomb Raider

                Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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                Source URL: game.itu.dk

                Language: English - Date: 2010-08-10 12:41:00
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